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The Nuclear Express

Can you prevent the biggest nuclear disaster in Australian history?

The maiden voyage of the world's first nuclear powered bullet train has been sabotaged and now The Nuclear Express is hurtling uncontrollably towards Sydney. The only thing that can prevent the train from crashing full speed is you. 

You didn't sign up for this when you purchased your train ticket but you must choose - stop the train or be at the centre of a nuclear explosion.

Please note this game has alcohol references in it.

Players

2-6

Time

60 min

Difficulty

Medium

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School's Out

Will you escape every teenager's worst nightmare, Friday afternoon detention? 

The final siren for the school term has been rung and everyone has raced out of the school to get to the biggest party of the year. However, you and your mates are stuck ... in detention.  There are rumours that some kids in last year's class left clues as to how to escape detention if only you can figure them out.

If you escape you will go down in school history as ultimate cool kids, if not ...

This room is a good challenge for all, especially families & beginner escapees!

Players

2-6

Time

60 min

Difficulty

Easy

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The Adventurers' Guild
Chapter One: A Rocky Beginning

Will you answer the call of a king's quest?

Our four adventurers story begins, like many before them, in a tavern when the opportunity for a quest is presented. The new prince has been born with a weak life force and the king has sent out a quest to retrieve a mystical relic said to have healing powers so strong it can bring those close to death back to life. 

 

Time is short and you must retrieve the relic before the prince's weak life force gives out. The Adventurers' Guild requires 4 players to complete. 

Players

4

Time

60 min

Difficulty

Hard

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Coming Soon

The Adventurers' Guild
Chapter Two: The Forgotten Parchment

Our four adventurers' return for yet another quest. But many questions sit at the tip of their tongue's such as:

Why are we here?

What happened on the last quest, did someone take notes?

Did I leave my stove on*?

 

... all these will be answered in Chapter Two: The Forgotten Parchment.

*Please note no stoves were harmed in the making of this quest.

The Adventurers' Guild requires 4 players to complete. 

Players

4

Time

60 min

Difficulty

Hard

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